Introduction

Visual Studio Code was a great contribution for the coding world. From thousands of plugins, themes and its great IntelliSense, it is a great cross-platform code editor to work with. However, for embedded projects for microcontrollers like those generated for STM32 Arm Cortex MCUs, it’s important to know everything that must be configured to the development and debugging of a project.

Therefore, in this article, I’ll explain all the steps required for this matter. I’m going to assume that you already have your code structured and with a Makefile, generated whether by the STM32CubeMX initialisation code generator or downloaded from your MCU’s respective website. More information on the official website.

In this tutorial, I’ll be using the STM32 Nucleo-F101RB development board with a STM32F103RB microcontroller. I’ll be working on Linux (Ubuntu).

Installations

Everything that must be installed is listed below.

  • Visual Studio Code
  • VSCode C/C++ Plugin
  • VSCode Cortex Debug Plugin
  • GNU Arm Embedded Toolchain
  • STM32 ST-LINK Utility
  • OpenOCD

Visual Studio Code

The protagonist of this story, Visual Studio Code (from now on called vscode) can be downloaded here.

Plugins

After installing vscode, open it and open the Extensions tab by clicking on its icon on the left bar or by typing Ctrl+Shift+X. Search for C/C++ and install it, or download it from vscode’s marketplace here. This plugin offers language support for C/C++ for vscode, including features such as IntelliSense and debugging.

However, we’ll be using the Cortex-Debug plugin for debugging. On the same Extensions bar, search for Cortex-Debug and install it. You can also download it from the market place here.

GNU Arm Embedded Toolchain

The GNU Arm Embedded toolchain can be downloaded from Ubuntu’s package manager.

sudo apt install gcc-arm-none-eabi

For debugging, we’ll use the GNU Debugger that can be installed with

sudo apt install gdb-multiarch

STM32 ST-LINK Utility is a full-featured software interface for programming STM32 microcontrollers. It provides an easy-to-use and efficient environment for reading, writing and verifying a memory device. It will be especially necessary to program the chip.

Basically, to install it on Ubuntu, just type on your terminal

sudo apt install st-utils

OpenOCD

Finally, the last software to install is OpenOCD. The Open On-Chip Debugger is essential for debugging our code.

sudo apt install openocd

Include Paths and Defines

Open your project’s root folder on vscode. By opening a file, like your main.c, you’ll notice that there will be a lot of include errors. By default, vscode will search recursively over all the folders inside the one you opened your project. Since all API drivers files are inside those folders, everything should’ve worked just fine. However, some defines must be passed to C/C++ plugin’s configuration. Those defines can be found inside your Makefile, since they’re also passed to the compiler.

Open C/C++ plugin’s configuration by pressing Ctrl+Shift+P and searching for Edit Configurations (JSON). A JSON file called c_cpp_properties.json will open inside the new folder called .vscode created on your project’s root.

Open your Makefile and look for a variable called C_DEFS like shown below.

# C defines
C_DEFS =  \
-DUSE_FULL_LL_DRIVER \
-DHSE_VALUE=8000000 \
-DHSE_STARTUP_TIMEOUT=100 \
-DLSE_STARTUP_TIMEOUT=5000 \
-DLSE_VALUE=32768 \
-DHSI_VALUE=8000000 \
-DLSI_VALUE=40000 \
-DVDD_VALUE=3300 \
-DPREFETCH_ENABLE=1 \
-DSTM32F103xB

We are interested in two defines here: the first and the last one. The first one tells the compiler that we are using the low level API library. The last one indicates the microcontroller we’re using. If you chose to generate your code using the HAL library for drivers, the first will mention HAL instead.

Back in the JSON configuration file, remove everything that is currently in the defines tag and copy the ones that we’ll use without the -D. Your file should look like this

{
    "configurations": [
    {
        "name": "Win32",
        "includePath": [
        "${workspaceFolder}/**"
        ],
        "defines": [
        "USE_FULL_LL_DRIVER",
        "STM32F103xB"
        ],
        "cStandard": "c11",
        "intelliSenseMode": "msvc-x64"
    }
    ],
    "version": 4
}

Close vscode and reopen it. Everything should now be fine and all include errors are gone.

Compiling and Flashing

Basically, just add the following lines to the end of your Makefile

flash:
    st-flash write $(BUILD_DIR)/$(TARGET).bin 0x8000000

Now, after compiling, you can flash the code by simple typing make flash on the terminal on the project’s root. This will erase the flash memory and program the chip from the memory position 0x8000000.

Debugging

In order to configure the debugging, open the Debug tab on the left bar on vscode or type Ctrl+Shift+D. Since there is no configuration yet, we’ll customize Run and Debug by creating a launch.json file. After clicking on this option, you’ll see some environments to choose. Select Cortex-Debug. The file will be created in the .vscode folder and opened.

The configuration varies depending on the microcontroller and board you’re using. As I mentioned before, I’m using the STM32 Nucleo-F101RB development board with a STM32F103RB microcontroller. My configuration is as follows

{
    // Use IntelliSense to learn about possible attributes.
    // Hover to view descriptions of existing attributes.
    // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
    "version": "0.2.0",
    "configurations": [
        {
            "name": "Cortex Debug",
            "cwd": "${workspaceRoot}",
            "executable": "PATH_TO_GENERATED_ELF_FILE",
            "request": "launch",
            "type": "cortex-debug",
            "servertype": "openocd",
            "device": "STM32F103RB",
            "configFiles": [
                "board/st_nucleo_f103rb.cfg"
            ]
        }
    ]
}

It’s important to change the executable tag to point to your project’s .elf file. The servertype tag must be configured as openocd and the device and configFiles according to your microcontroller and board. You can look for more information on the Cortex-Debug plugin’s wiki.

It’s important to note that what’s in the configFiles tag is the path to the .cfg file that will be passed to OpenOCD. With OpenOCD installation, some config files from some generic boards are also installed, but you can always create your own. You can have more information on OpenOCD’s Guide Line. You can check the available .cfg files that came with OpenOCD installation in the folder /usr/share/openocd.

Now, if you try to start debugging, you’ll get an error since the plugin Cortex Debug will try to run the arm-none-eabi-gdb which no longer comes with the recent versions of the GNU Arm Embedded Toolchain available on Ubuntu’s repository. That’s why we installed the gdb-multiarch. In that case, we can create the following symlink to redirect the arm-none-eabi-gdb command to the gdb-multiarch binary.

ln -s /usr/bin/gdb-multiarch /usr/bin/arm-none-eabi-gdb

Now you can finally head back to the Run and Debug tab and start debugging.

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